I finished sculpting and texturing the model. Here are a few ZBrush renders (the eyes are temporary).
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Sculpt only |
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Sculpt with displacement map |
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Sculpt with displacement & diffuse maps |
Next, I am going to bring the model into 3ds Max, add a proper eye mesh, set up a SSS (sub-surface scattering) material, and finally have my beauty render.
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